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Using Snip at M-points
This function (found on the Do pop-up menu in the Audio editor) allows you to
take a rhythmic piece of audio (for example a drum loop) and make it play back
faster, without raising the pitch or performing any actual time correction. The trick
is to split the Audio Event at each single “beat”. The new Events that are created by
the operation, will each start playback at a specific meter position in the Song, so if
you raise the playback tempo, the tempo of the audio will seem to follow! Proceed
like this:
1. Select the Event in the Audio editor.
2. Create Match Points and see to it that they are positioned on each single
rhythmic “building block” (e.g. drum beats) in the Audio Event.
You may use the Get M-Points function, and/or add M-Points manually.
3. Pull down the Do pop-up menu and select Snip at M-Points.
The Event is split at each Match Point.
4. Select all the Events, pull down the Do pop-up menu and select Group.
We recommend you to do this, since if you don’t, you will find it hard to
move or copy the entire piece of audio without losing the timing.
5. Try activating playback and raising the tempo.
Even though this will make each Event start playing before the previous has
ended, it will not cause the two sounds to mix. This is simply because only
one Event at a time can play on the same audio channel!
Raising the tempo. Note how the Events are moved together to overlap each other.
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