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3. With the Event selected, pull down the Do pop-up menu and select
“Quantize at M-Points”.
This instructs the program to move each M-Point in the Audio Event to the
closest Quantize position, and timestretch the material in between.
The program works through the audio file, and each section of the file is time proc-
essed to fit between the corresponding Match Points. Depending on the length of
the audio file, the processing may take a while, during which a progress box is
shown.
4. When this is done, your Audio Event will play a new segment, quantized
according to the set value.
More advanced Quantizing methods
For even more advanced Quantizing options, see the chapter Matching Audio and
Tempo.
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