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Match Quantizing
Why Match Quantize?
Match Quantizing allows you to match the feel of one Part with the feel of another.
If you for instance have made up a great "live" bass drum Part and wish to pass the
timing of it on to a hi-hat you should use Match Quantize.
This type of Quantizing takes the positions of the notes in one Part as a reference. It
uses them to move some or all notes in another Part to similar positions. By setting
a Quantize value you control how far the notes can be moved forward or backwards
in time. If you for instance select the Quantize value 8, notes will maximally be
moved backwards or forward to the nearest 8th note position in the reference Part,
but not beyond.
Say for instance that you have a bass drum playing on every beat (quarter) in a bar.
The feel of this is to be passed on to a hi-hat playing eighths.
But, you don't want all notes in the hi-hat Part to be moved to the quarters of the
bass drum, since this would not give you an eighth note hi-hat Pattern but a strange
quarter note one. You only want the notes on the quarter beats to be affected.
To achieve this, you use the Quantize value to put a grid on the Match Quantize ef-
fect. In our example, you set Quantize to 8. This will only move the notes in the hi-
hat Part that are positioned near one of the four quarter notes in the bass drum Part.
The notes between them will "slip through", and not get Quantized.
Before Match Quantizing.
After Match Quantizing.
The Quantize value is used to put a filter, or grid, on the Quantizing so that notes in
the "affected Part" that are close to notes in the "feel Part" are moved, while notes
that are closer to one of the Quantizing values between the dots are unaffected. If
this all sounds technical, experiment a bit and you will soon get the hang of it.
How to use Match Quantize
1. Set a suitable Quantize value.
See the explanation above.
Bass Drum
hi-hat
Bass Drum
hi-hat
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