VST OneTrack Spezifikationen Seite 111

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Selecting Non-standard Controller Types
The data type pop-up menu lists only the most common Continuous Controllers. If
you want to view and edit other Controllers, you can use the two custom data types
at the bottom of the pop-up menu. Proceed as follows:
1. Double click on the data type icon.
This opens a small dialog box with the Controller number settings for the two
custom data types.
2. Select Controller numbers for the two custom data types, using regular
value editing, and press Exit.
3. Select one of the two custom Controllers (the two last items on the pop-
up menu).
Velocity
The velocity values of notes are shown as thin vertical bars, with higher bars repre-
senting higher velocity values. Since a velocity value always belongs to a note, you
can not create new velocity “bars” in the Controller Display, only edit existing.
Selecting a note also selects the velocity bar in the Controller Display.
And in the same way, selecting a number of velocity bars, by enclosing them
with a selection rectangle, will select the notes in the note display.
Non-Note Events
These Events include all Controllers, Pitch Bend, Sustain-pedal etc. There is one
very important thing to observe about non-note Events. If you for example put in
one single MIDI Modulation wheel Event with a value of 63, this will be displayed
like this:
The figure above might look like an "infinite" series of modulation Events all with
the value 63, but it is not, it is only one. It is a graph of instantly moving the modu-
lation wheel to position 63 and leaving it there.
It is important to remember that if drawing Controllers or inputting them in any
other way, makes them stay at the last set value for an infinite amount of time (or
until you change it the next time). Sustain pedal (damper) for instance, will vary be-
tween 0 and 127 every time you press or release the pedal, but stay at the last value
as long as you don't move your foot on or off it. Draw in one "foot down" Event,
and the notes will sustain until a "foot up" Event appears.
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