VST OneTrack Spezifikationen Seite 346

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About tempo changes and the last Segment(s)
Sometimes you may import a ReCycle file into an Arrangement with a faster tempo
than that of the original loop. In this case the slices (Segments) will overlap, and
the last segment will continue past the end of the Part.
An audio event in Cubase should never play past the end of the Part otherwise you
will hear audio in the Arrangement that you can't actually "see". To get around this
problem, Cubase VST automatically shortens segments that would otherwise play
past the end of the Part, so that they end exactly where the Part ends. This is done
automatically when you import the ReCycle file.
In fact, if you have used a very high stretch factor in ReCycle, or if the Cubase
tempo is drastically different from the original loop tempo, several of the last seg-
ments could be affected by this problem and will be shortened. If you later raise the
tempo, the shortened segments will then become too short, since they no longer
play to the end of the Part. There are two ways to fix this:
Manually adjust the length of the offending segments, in the Audio Editor.
Delete the existing Part and re-import the ReCycle file, by dragging the
file
symbol from the Pool to the Arrange window.
In the new Part that appears the length of the last segment(s) will be adjusted
to fit the
current
tempo.
Importing into “Any” Tracks - Polyphonic playback
While a sampler or sampling synthesizer is polyphonic, each track in Cubase VST is
monophonic, that is, it can only play back one sound at a time. This is not ideal when
playing many short overlapping sounds, which is what happens with ReCycled files.
Drum loops should not normally be affected, however with other types of material,
bass loops etc, the monophonic character of a Cubase VST channel might lead to
clicks in the transition between segments. To avoid this, Cubase can “simulate” the
polyphonic behaviour of a sampler by splitting up a ReCycle file, so that the
“slices” play back on more than one channel.
Proceed as follows:
1. Examine your Arrangement and locate two or more consecutive channels
that you can reserve for a ReCycle file.
The number of tracks you need for Polyphonic operation depends on the na-
ture of the loop. The trick is to avoid overlapping segments, since it is in the
overlap that clicks might occur. If you have no idea how many to choose,
don’t worry, the program will suggest a number for you, see below.
Please note that you can minimize the number of Tracks needed by using as
small a stretch factor as possible in ReCycle, and avoiding very short seg-
ments.
2. Create or select a Track and set it to Channel “Any”.
3. Set the Left Locator to the position at which you want the Part to appear.
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