VST OneTrack Spezifikationen Seite 233

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Finding Out How Events compete for Audio Channels
In case there is one recording that doesn’t play back as intended, you may want to
check whether several Events “compete” for an audio channel. Proceed as follows:
1. Select all the Parts you think might compete for audio channels.
This may very well mean selecting Parts on several Tracks.
2. Open the Audio editor, displaying the selected Parts.
3. Select “By Output” from the View pop-up menu in the Audio editor.
Now, all Events that play back on the same audio channel are put on the same Lane,
regardless if they are on different Tracks or on the same Track.
4. Check for overlapping Events along the Lanes.
If there are any, some audio will be cut off at those points.
Often it is desired to have overlapping Events, for example when you have
performed a punch in on a Track, for example to correct a mistake in a vocal
part or similar (the punch in recording overlaps and therefore hides the origi-
nal, faulty recording). But then again you might accidentally get overlapping
Parts, and this feature helps you find those points.
About Q-points
All Audio Events have a Q-point which aids you in positioning them in a sensible
way and which makes it possible to use Quantizing on the positions of Audio
Events.
For example, if you record with the Prerecord option activated in the Metronome
dialog, you will note that your Audio Events actually begin before the point where
you activated recording. For example the Q-point might be exactly on a downbeat
but the Event extends a little bit to its left.
Q-points are very valuable to audio editing. On page 247 in this chapter you will
learn all about how they facilitate your work in the Audio editor.
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